L L4D2node

CEntityFactory<CHandleTest>::Create

0x0057ac80 · 148 bytes · __thiscall

_ZN14CEntityFactoryI11CHandleTestE6CreateEPKc

Decompiled

undefined (2 params)

/* CEntityFactory<CHandleTest>::Create(char const*) */

CBaseEntity * __thiscall
CEntityFactory<CHandleTest>::Create(CEntityFactory<CHandleTest> *this,char *param_1)

{
  CBaseEdict *this_00;
  CBaseEntity *this_01;
  undefined **ppuVar1;
  int iVar2;
  uint in_stack_ffffffe8;
  
  this_01 = CBaseEntity::operator_new((CBaseEntity *)0x448,in_stack_ffffffe8);
                    /* try { // try from 0057aca1 to 0057aca5 has its CatchHandler @ 0057ad37 */
  CBaseEntity::CBaseEntity(this_01,false);
  *(undefined ***)this_01 = &PTR__CHandleTest_00c539a8;
  ppuVar1 = &PTR__CHandleTest_00c539a8;
  *(undefined4 *)(this_01 + 0x440) = 0xffffffff;
  if (this_01[0x444] != (CBaseEntity)0x0) {
    if (this_01[0x6c] == (CBaseEntity)0x0) {
      this_00 = *(CBaseEdict **)(this_01 + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
                    /* try { // try from 0057acf6 to 0057acfa has its CatchHandler @ 0057ad1d */
        iVar2 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar2 + 2) = 0;
        ppuVar1 = *(undefined ***)this_01;
      }
      this_01[0x444] = (CBaseEntity)0x0;
    }
    else {
      this_01[0x70] = (CBaseEntity)((byte)this_01[0x70] | 1);
      this_01[0x444] = (CBaseEntity)0x0;
    }
  }
  (*(code *)ppuVar1[0x1e])(this_01,param_1);
  return this_01 + 0x24;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)