L L4D2node

CC_Test_EHandle

0x0057a530 · 538 bytes · unknown

_Z15CC_Test_EHandlev

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CC_Test_EHandle() */

void CC_Test_EHandle(void)

{
  uint uVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  int *piVar4;
  int *piVar5;
  undefined4 *puVar6;
  int iVar7;
  int *piVar8;
  byte bVar9;
  undefined *puVar10;
  
  if ((((g_HandleTest != 0xffffffff) &&
       (puVar10 = g_pEntityList + (g_HandleTest & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)
       ) && (*(uint *)(puVar10 + 8) == g_HandleTest >> 0xc)) &&
     (iVar3 = *(int *)(puVar10 + 4), iVar3 != 0)) {
    bVar9 = *(byte *)(iVar3 + 0x444) ^ 1;
    if (bVar9 == *(byte *)(iVar3 + 0x444)) {
      return;
    }
    if (*(char *)(iVar3 + 0x6c) == '\0') {
      pCVar2 = *(CBaseEdict **)(iVar3 + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar7 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar7 + 2) = 0;
      }
    }
    else {
      *(byte *)(iVar3 + 0x70) = *(byte *)(iVar3 + 0x70) | 1;
    }
    *(byte *)(iVar3 + 0x444) = bVar9;
    return;
  }
  iVar3 = CreateEntityByName("handle_test",-1,true);
  if ((iVar3 == 0) ||
     (piVar4 = (int *)__dynamic_cast(iVar3,&CBaseEntity::typeinfo,&CHandleTest::typeinfo,0),
     piVar4 == (int *)0x0)) {
    piVar4 = (int *)0x0;
    Warning("classname %s used to create wrong class type\n","handle_test");
  }
  iVar3 = CreateEntityByName("handle_dummy",-1,true);
  if ((iVar3 == 0) ||
     (piVar5 = (int *)__dynamic_cast(iVar3,&CBaseEntity::typeinfo,&CHandleDummy::typeinfo,0),
     piVar5 == (int *)0x0)) {
    piVar5 = (int *)0x0;
    Warning("classname %s used to create wrong class type\n","handle_dummy");
  }
  uVar1 = piVar4[0x110];
  piVar8 = (int *)0x0;
  if (((uVar1 != 0xffffffff) &&
      (puVar10 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar10 + 8) == uVar1 >> 0xc)) {
    piVar8 = *(int **)(puVar10 + 4);
  }
  if (piVar5 != piVar8) {
    if ((char)piVar4[0x1b] == '\0') {
      pCVar2 = (CBaseEdict *)piVar4[0xc];
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      *(byte *)(piVar4 + 0x1c) = *(byte *)(piVar4 + 0x1c) | 1;
    }
    if (piVar5 == (int *)0x0) {
      piVar4[0x110] = -1;
    }
    else {
      piVar5 = (int *)(**(code **)(*piVar5 + 0xc))(piVar5);
      piVar4[0x110] = *piVar5;
    }
  }
  (**(code **)(*piVar4 + 100))(piVar4);
  puVar6 = (undefined4 *)(**(code **)(*piVar4 + 0xc))(piVar4);
  g_HandleTest = *puVar6;
  Msg("Created EHANDLE test entity. Run this command again to transmit the second ent.\n");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)