GetActivityFlags
0x0057a240 · 616 bytes · __cdecl
_Z16GetActivityFlags8Activity
Decompiled
undefined (1 param)
/* GetActivityFlags(Activity) */
undefined4 GetActivityFlags(int param_1)
{
if (param_1 == 0x292) {
return 0;
}
if (0x292 < param_1) {
if (param_1 < 0x2b1) {
if (0x2ae < param_1) {
return 1;
}
if (0x2a1 < param_1) {
if (0x2ab < param_1) {
return 0;
}
if (0x2a9 < param_1) {
return 1;
}
return 5;
}
if (0x29c < param_1) {
return 5;
}
if (param_1 < 0x29a) {
if (param_1 < 0x296) {
return 0;
}
return 5;
}
if (param_1 == 0x29a) {
return 0;
}
if (param_1 != 0x29b) {
return 0;
}
return 5;
}
if (param_1 != 0x2d3) {
if (0x2d3 < param_1) {
if (0x2dd < param_1) {
if (param_1 == 0x2df) {
return 0xb;
}
if (param_1 != 0x2e1) {
return 0;
}
return 0xb;
}
if (0x2db < param_1) {
return 0xb;
}
if (param_1 < 0x2d5) {
return 0;
}
if (param_1 < 0x2d9) {
return 0xb;
}
if (param_1 != 0x2da) {
return 0;
}
return 0xb;
}
if (param_1 == 0x2cd) {
return 3;
}
if (param_1 < 0x2ce) {
return 0;
}
if ((0x2cf < param_1) && (param_1 != 0x2d1)) {
return 0;
}
}
return 0xb;
}
if (param_1 < 0x251) {
if (param_1 < 0x24f) {
if (param_1 < 0x23e) {
if (0x235 < param_1) {
return 0x11;
}
if (param_1 < 0x23) {
if (0x20 < param_1) {
return 2;
}
if (param_1 == 0x18) {
return 0;
}
}
else if (param_1 - 0x233U < 2) {
return 1;
}
}
else if (param_1 < 0x247) {
if (0x244 < param_1) {
return 1;
}
if (param_1 < 0x243) {
return 1;
}
}
else {
if (param_1 == 0x249) {
return 1;
}
if (param_1 == 0x24c) {
return 1;
}
}
return 0;
}
}
else if (param_1 != 0x266) {
if (0x266 < param_1) {
if (0x283 < param_1) {
if (param_1 < 0x288) {
return 0;
}
return 1;
}
if (0x27c < param_1) {
return 1;
}
if (param_1 == 0x268) {
return 1;
}
if (param_1 < 0x268) {
return 0;
}
if (6 < param_1 - 0x26aU) {
return 0;
}
return 1;
}
if (param_1 != 599) {
if (param_1 < 600) {
return 0;
}
if (param_1 < 0x260) {
return 0;
}
if (param_1 < 0x262) {
return 0;
}
if (param_1 != 0x264) {
return 0;
}
}
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.