L L4D2node

GetActivityFlags

0x0057a240 · 616 bytes · __cdecl

_Z16GetActivityFlags8Activity

Decompiled

undefined (1 param)

/* GetActivityFlags(Activity) */

undefined4 GetActivityFlags(int param_1)

{
  if (param_1 == 0x292) {
    return 0;
  }
  if (0x292 < param_1) {
    if (param_1 < 0x2b1) {
      if (0x2ae < param_1) {
        return 1;
      }
      if (0x2a1 < param_1) {
        if (0x2ab < param_1) {
          return 0;
        }
        if (0x2a9 < param_1) {
          return 1;
        }
        return 5;
      }
      if (0x29c < param_1) {
        return 5;
      }
      if (param_1 < 0x29a) {
        if (param_1 < 0x296) {
          return 0;
        }
        return 5;
      }
      if (param_1 == 0x29a) {
        return 0;
      }
      if (param_1 != 0x29b) {
        return 0;
      }
      return 5;
    }
    if (param_1 != 0x2d3) {
      if (0x2d3 < param_1) {
        if (0x2dd < param_1) {
          if (param_1 == 0x2df) {
            return 0xb;
          }
          if (param_1 != 0x2e1) {
            return 0;
          }
          return 0xb;
        }
        if (0x2db < param_1) {
          return 0xb;
        }
        if (param_1 < 0x2d5) {
          return 0;
        }
        if (param_1 < 0x2d9) {
          return 0xb;
        }
        if (param_1 != 0x2da) {
          return 0;
        }
        return 0xb;
      }
      if (param_1 == 0x2cd) {
        return 3;
      }
      if (param_1 < 0x2ce) {
        return 0;
      }
      if ((0x2cf < param_1) && (param_1 != 0x2d1)) {
        return 0;
      }
    }
    return 0xb;
  }
  if (param_1 < 0x251) {
    if (param_1 < 0x24f) {
      if (param_1 < 0x23e) {
        if (0x235 < param_1) {
          return 0x11;
        }
        if (param_1 < 0x23) {
          if (0x20 < param_1) {
            return 2;
          }
          if (param_1 == 0x18) {
            return 0;
          }
        }
        else if (param_1 - 0x233U < 2) {
          return 1;
        }
      }
      else if (param_1 < 0x247) {
        if (0x244 < param_1) {
          return 1;
        }
        if (param_1 < 0x243) {
          return 1;
        }
      }
      else {
        if (param_1 == 0x249) {
          return 1;
        }
        if (param_1 == 0x24c) {
          return 1;
        }
      }
      return 0;
    }
  }
  else if (param_1 != 0x266) {
    if (0x266 < param_1) {
      if (0x283 < param_1) {
        if (param_1 < 0x288) {
          return 0;
        }
        return 1;
      }
      if (0x27c < param_1) {
        return 1;
      }
      if (param_1 == 0x268) {
        return 1;
      }
      if (param_1 < 0x268) {
        return 0;
      }
      if (6 < param_1 - 0x26aU) {
        return 0;
      }
      return 1;
    }
    if (param_1 != 599) {
      if (param_1 < 600) {
        return 0;
      }
      if (param_1 < 0x260) {
        return 0;
      }
      if (param_1 < 0x262) {
        return 0;
      }
      if (param_1 != 0x264) {
        return 0;
      }
    }
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)