L L4D2node

CTerrorPlayer::IsIncapacitatedRevivable

0x00575fc0 · 201 bytes · __thiscall

_ZNK13CTerrorPlayer24IsIncapacitatedRevivableEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::IsIncapacitatedRevivable() const */

undefined4 __thiscall CTerrorPlayer::IsIncapacitatedRevivable(CTerrorPlayer *this)

{
  uint uVar1;
  undefined4 uVar2;
  undefined *puVar3;
  
  uVar1 = *(uint *)(this + 0x3e68);
  if (((((uVar1 == 0xffffffff) ||
        (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
       (*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar3 + 4) == 0)) &&
     (((uVar1 = *(uint *)(this + 0x3e48), uVar1 == 0xffffffff ||
       (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
      ((*(uint *)(puVar3 + 8) != uVar1 >> 0xc || (*(int *)(puVar3 + 4) == 0)))))) {
    uVar1 = *(uint *)(this + 0x33c4);
    if (((uVar1 == 0xffffffff) ||
        (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
       ((*(uint *)(puVar3 + 8) != uVar1 >> 0xc || (*(int *)(puVar3 + 4) == 0)))) {
                    /* WARNING: Could not recover jumptable at 0x00576051. Too many branches */
                    /* WARNING: Treating indirect jump as call */
      uVar2 = (**(code **)(*(int *)this + 0x7e8))();
      return uVar2;
    }
    if (this[0x39f1] != (CTerrorPlayer)0x0) {
                    /* WARNING: Could not recover jumptable at 0x00576086. Too many branches */
                    /* WARNING: Treating indirect jump as call */
      uVar2 = (**(code **)(*(int *)this + 0x7e8))();
      return uVar2;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)