L L4D2node

CTerrorWeaponInfo::~CTerrorWeaponInfo

0x00572670 · 91 bytes · __thiscall

_ZN17CTerrorWeaponInfoD1Ev

Decompiled

undefined (1 param)

/* CTerrorWeaponInfo::~CTerrorWeaponInfo() */

void __thiscall CTerrorWeaponInfo::~CTerrorWeaponInfo(CTerrorWeaponInfo *this)

{
  *(undefined ***)this = &PTR_Parse_00c53038;
  RemoveViewmodels(this);
  CUtlRBTree<CUtlMap<char_const*,char_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,char_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
  ::RemoveAll((CUtlRBTree<CUtlMap<char_const*,char_const*,unsigned_short>::Node_t,unsigned_short,CUtlMap<char_const*,char_const*,unsigned_short>::CKeyLess,CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>>
               *)(this + 0xc5c));
  *(undefined2 *)(this + 0xc70) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
           *)(this + 0xc60));
  *(undefined2 *)(this + 0xc72) = 0xffff;
  CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
  ::Purge((CUtlMemory<UtlRBTreeNode_t<CUtlMap<char_const*,char_const*,unsigned_short>::Node_t,unsigned_short>,unsigned_short>
           *)(this + 0xc60));
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)