L L4D2node

CTerrorWeapon::CanDeployFor

0x0056c8d0 · 716 bytes · __thiscall

_ZN13CTerrorWeapon12CanDeployForEP13CTerrorPlayer

Decompiled

undefined (2 params)

/* CTerrorWeapon::CanDeployFor(CTerrorPlayer*) */

undefined4 __thiscall CTerrorWeapon::CanDeployFor(CTerrorWeapon *this,CTerrorPlayer *param_1)

{
  uint uVar1;
  char cVar2;
  undefined *puVar3;
  undefined4 uVar4;
  int iVar5;
  undefined *puVar6;
  longdouble lVar7;
  
  if (((param_1 != (CTerrorPlayer *)0x0) &&
      (((cVar2 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), cVar2 == '\0' ||
        (iVar5 = CWeaponCSBase::GetCSWpnData((CWeaponCSBase *)this), *(int *)(iVar5 + 0x894) == 0))
       && (cVar2 = CTerrorPlayer::IsCrawling(param_1), cVar2 == '\0')))) &&
     ((param_1[0x39f1] == (CTerrorPlayer)0x0 && (param_1[0x186] != (CTerrorPlayer)0x9)))) {
    if (param_1[0x33dc] != (CTerrorPlayer)0x0) {
      return 0;
    }
    uVar1 = *(uint *)(param_1 + 0x33c4);
    if (((uVar1 != 0xffffffff) &&
        (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
       ((*(uint *)(puVar6 + 8) == uVar1 >> 0xc &&
        ((*(int *)(puVar6 + 4) != 0 &&
         (lVar7 = (longdouble)IntervalTimer::Now(),
         1.0 < (float)lVar7 - *(float *)(param_1 + 0x33cc))))))) {
      return 0;
    }
    puVar6 = g_pEntityList;
    uVar1 = *(uint *)(param_1 + 0x1d14);
    if ((((((((uVar1 == 0xffffffff) ||
             (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc))
            || (*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar3 + 4) == 0)) &&
          (((uVar1 = *(uint *)(param_1 + 0x33ac), uVar1 == 0xffffffff ||
            (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
           ((*(uint *)(puVar3 + 8) != uVar1 >> 0xc || (*(int *)(puVar3 + 4) == 0)))))) &&
         ((((uVar1 = *(uint *)(param_1 + 0x3e68), uVar1 == 0xffffffff ||
            (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
           (*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar3 + 4) == 0)))) &&
        (((uVar4 = CTerrorPlayer::IsPummelVictim(param_1), (char)uVar4 == '\0' &&
          ((((uVar1 = *(uint *)(param_1 + 0x3ee0), uVar1 == 0xffffffff ||
             (puVar3 = puVar6 + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
            (*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar3 + 4) == 0)))) &&
         (((uVar1 = *(uint *)(param_1 + 0x2a4c), uVar1 == 0xffffffff ||
           (puVar6 = puVar6 + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
          ((*(uint *)(puVar6 + 8) != uVar1 >> 0xc || (*(int *)(puVar6 + 4) == 0)))))))) &&
       ((cVar2 = CTerrorPlayer::IsGettingUp(param_1), cVar2 == '\0' ||
        (*(int *)(param_1 + 0x3f28) != 2)))) {
      iVar5 = CMultiPlayerAnimState::GetMainActivity(*(CMultiPlayerAnimState **)(param_1 + 0x2910));
      if (iVar5 < 0x213) {
        if (0x210 < iVar5) {
          return uVar4;
        }
        if (iVar5 - 0x209U < 6) {
          return uVar4;
        }
      }
      else if (iVar5 == 0x303) {
        return uVar4;
      }
      iVar5 = (**(code **)(*(int *)this + 0x530))(this);
      if (((iVar5 != 0) ||
          (cVar2 = CBaseCombatWeapon::UsesPrimaryAmmo((CBaseCombatWeapon *)this), cVar2 == '\0')) ||
         (cVar2 = (**(code **)(*(int *)this + 0x410))(this), cVar2 != '\0')) {
        return 1;
      }
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)