CTerrorWeapon::CanDeployFor
0x0056c8d0 · 716 bytes · __thiscall
_ZN13CTerrorWeapon12CanDeployForEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* CTerrorWeapon::CanDeployFor(CTerrorPlayer*) */
undefined4 __thiscall CTerrorWeapon::CanDeployFor(CTerrorWeapon *this,CTerrorPlayer *param_1)
{
uint uVar1;
char cVar2;
undefined *puVar3;
undefined4 uVar4;
int iVar5;
undefined *puVar6;
longdouble lVar7;
if (((param_1 != (CTerrorPlayer *)0x0) &&
(((cVar2 = (**(code **)(*(int *)param_1 + 0x7e8))(param_1), cVar2 == '\0' ||
(iVar5 = CWeaponCSBase::GetCSWpnData((CWeaponCSBase *)this), *(int *)(iVar5 + 0x894) == 0))
&& (cVar2 = CTerrorPlayer::IsCrawling(param_1), cVar2 == '\0')))) &&
((param_1[0x39f1] == (CTerrorPlayer)0x0 && (param_1[0x186] != (CTerrorPlayer)0x9)))) {
if (param_1[0x33dc] != (CTerrorPlayer)0x0) {
return 0;
}
uVar1 = *(uint *)(param_1 + 0x33c4);
if (((uVar1 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar6 + 8) == uVar1 >> 0xc &&
((*(int *)(puVar6 + 4) != 0 &&
(lVar7 = (longdouble)IntervalTimer::Now(),
1.0 < (float)lVar7 - *(float *)(param_1 + 0x33cc))))))) {
return 0;
}
puVar6 = g_pEntityList;
uVar1 = *(uint *)(param_1 + 0x1d14);
if ((((((((uVar1 == 0xffffffff) ||
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar3 + 4) == 0)) &&
(((uVar1 = *(uint *)(param_1 + 0x33ac), uVar1 == 0xffffffff ||
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar3 + 8) != uVar1 >> 0xc || (*(int *)(puVar3 + 4) == 0)))))) &&
((((uVar1 = *(uint *)(param_1 + 0x3e68), uVar1 == 0xffffffff ||
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar3 + 4) == 0)))) &&
(((uVar4 = CTerrorPlayer::IsPummelVictim(param_1), (char)uVar4 == '\0' &&
((((uVar1 = *(uint *)(param_1 + 0x3ee0), uVar1 == 0xffffffff ||
(puVar3 = puVar6 + (uVar1 & 0xfff) * 0x10, puVar3 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar3 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar3 + 4) == 0)))) &&
(((uVar1 = *(uint *)(param_1 + 0x2a4c), uVar1 == 0xffffffff ||
(puVar6 = puVar6 + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar1 >> 0xc || (*(int *)(puVar6 + 4) == 0)))))))) &&
((cVar2 = CTerrorPlayer::IsGettingUp(param_1), cVar2 == '\0' ||
(*(int *)(param_1 + 0x3f28) != 2)))) {
iVar5 = CMultiPlayerAnimState::GetMainActivity(*(CMultiPlayerAnimState **)(param_1 + 0x2910));
if (iVar5 < 0x213) {
if (0x210 < iVar5) {
return uVar4;
}
if (iVar5 - 0x209U < 6) {
return uVar4;
}
}
else if (iVar5 == 0x303) {
return uVar4;
}
iVar5 = (**(code **)(*(int *)this + 0x530))(this);
if (((iVar5 != 0) ||
(cVar2 = CBaseCombatWeapon::UsesPrimaryAmmo((CBaseCombatWeapon *)this), cVar2 == '\0')) ||
(cVar2 = (**(code **)(*(int *)this + 0x410))(this), cVar2 != '\0')) {
return 1;
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.