CTerrorWeapon::GetResponseRulesWeaponName
0x0056c580 · 24 bytes · __thiscall
_ZNK13CTerrorWeapon26GetResponseRulesWeaponNameEv
Decompiled
undefined (1 param)
/* CTerrorWeapon::GetResponseRulesWeaponName() const */
int __thiscall CTerrorWeapon::GetResponseRulesWeaponName(CTerrorWeapon *this)
{
int iVar1;
iVar1 = CWeaponCSBase::GetCSWpnData((CWeaponCSBase *)this);
return iVar1 + 0xa08;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.