CTerrorWeapon::CalcViewmodelLayerActivity
0x0056bf30 · 577 bytes · __thiscall
_ZNK13CTerrorWeapon26CalcViewmodelLayerActivityE8Activity
Decompiled
undefined (2 params)
/* CTerrorWeapon::CalcViewmodelLayerActivity(Activity) const */
int __thiscall CTerrorWeapon::CalcViewmodelLayerActivity(undefined4 this,int param_2)
{
int iVar1;
if (param_2 == 0x32a) {
return 0x32b;
}
if (0x32a < param_2) {
if (param_2 == 0x4e2) {
return 0x4e6;
}
if (0x4e2 < param_2) {
if (param_2 == 0x4f1) {
return 0x4f2;
}
if (param_2 < 0x4f2) {
iVar1 = 0x4eb;
if (((param_2 != 0x4ea) && (iVar1 = 0x4ed, param_2 != 0x4ec)) &&
(iVar1 = 0x4e9, param_2 != 0x4e8)) {
return param_2;
}
}
else {
iVar1 = 0x4f7;
if (param_2 != 0x4f6) {
if (param_2 < 0x4f7) {
if (param_2 != 0x4f3) {
return param_2;
}
return 0x4f4;
}
if (param_2 != 0x4f8) {
if (param_2 != 0x4fa) {
return param_2;
}
return 0x4fb;
}
return 0x4f9;
}
}
return iVar1;
}
if (param_2 == 0x338) {
return 0x339;
}
if (param_2 < 0x339) {
if (param_2 == 0x334) {
return 0x335;
}
if (param_2 == 0x336) {
return 0x337;
}
if (param_2 == 0x32c) {
return 0x32d;
}
}
else {
if (param_2 == 0x33c) {
return 0x33d;
}
if (param_2 == 0x33e) {
return 0x33f;
}
if (param_2 == 0x33a) {
return 0x33b;
}
}
return param_2;
}
if (param_2 == 0xd9) {
return 0x4e7;
}
if (param_2 < 0xda) {
if (param_2 == 0xbe) {
return 0x4fe;
}
if (0xbe < param_2) {
if (param_2 == 0xc0) {
return 0x4e5;
}
if (0xbf < param_2) {
if (param_2 != 0xc1) {
return param_2;
}
return 0x4f0;
}
return 0x4e3;
}
if (param_2 == 0xb4) {
return 0x4f5;
}
if (param_2 != 0xbc) {
if (param_2 != 0xb3) {
return param_2;
}
return 0x4fc;
}
return 0x4fd;
}
if (param_2 == 0x321) {
return 0x322;
}
if (param_2 < 0x322) {
if (param_2 == 0x1f7) {
return 0x32e;
}
if (param_2 != 0x1f8) {
if (param_2 != 0x1f6) {
return param_2;
}
return 0x329;
}
return 800;
}
if (param_2 == 0x325) {
return 0x326;
}
if (param_2 != 0x327) {
if (param_2 != 0x323) {
return param_2;
}
return 0x324;
}
return 0x328;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.