L L4D2node

CTerrorWeapon::CalcViewmodelLayerActivity

0x0056bf30 · 577 bytes · __thiscall

_ZNK13CTerrorWeapon26CalcViewmodelLayerActivityE8Activity

Decompiled

undefined (2 params)

/* CTerrorWeapon::CalcViewmodelLayerActivity(Activity) const */

int __thiscall CTerrorWeapon::CalcViewmodelLayerActivity(undefined4 this,int param_2)

{
  int iVar1;
  
  if (param_2 == 0x32a) {
    return 0x32b;
  }
  if (0x32a < param_2) {
    if (param_2 == 0x4e2) {
      return 0x4e6;
    }
    if (0x4e2 < param_2) {
      if (param_2 == 0x4f1) {
        return 0x4f2;
      }
      if (param_2 < 0x4f2) {
        iVar1 = 0x4eb;
        if (((param_2 != 0x4ea) && (iVar1 = 0x4ed, param_2 != 0x4ec)) &&
           (iVar1 = 0x4e9, param_2 != 0x4e8)) {
          return param_2;
        }
      }
      else {
        iVar1 = 0x4f7;
        if (param_2 != 0x4f6) {
          if (param_2 < 0x4f7) {
            if (param_2 != 0x4f3) {
              return param_2;
            }
            return 0x4f4;
          }
          if (param_2 != 0x4f8) {
            if (param_2 != 0x4fa) {
              return param_2;
            }
            return 0x4fb;
          }
          return 0x4f9;
        }
      }
      return iVar1;
    }
    if (param_2 == 0x338) {
      return 0x339;
    }
    if (param_2 < 0x339) {
      if (param_2 == 0x334) {
        return 0x335;
      }
      if (param_2 == 0x336) {
        return 0x337;
      }
      if (param_2 == 0x32c) {
        return 0x32d;
      }
    }
    else {
      if (param_2 == 0x33c) {
        return 0x33d;
      }
      if (param_2 == 0x33e) {
        return 0x33f;
      }
      if (param_2 == 0x33a) {
        return 0x33b;
      }
    }
    return param_2;
  }
  if (param_2 == 0xd9) {
    return 0x4e7;
  }
  if (param_2 < 0xda) {
    if (param_2 == 0xbe) {
      return 0x4fe;
    }
    if (0xbe < param_2) {
      if (param_2 == 0xc0) {
        return 0x4e5;
      }
      if (0xbf < param_2) {
        if (param_2 != 0xc1) {
          return param_2;
        }
        return 0x4f0;
      }
      return 0x4e3;
    }
    if (param_2 == 0xb4) {
      return 0x4f5;
    }
    if (param_2 != 0xbc) {
      if (param_2 != 0xb3) {
        return param_2;
      }
      return 0x4fc;
    }
    return 0x4fd;
  }
  if (param_2 == 0x321) {
    return 0x322;
  }
  if (param_2 < 0x322) {
    if (param_2 == 0x1f7) {
      return 0x32e;
    }
    if (param_2 != 0x1f8) {
      if (param_2 != 0x1f6) {
        return param_2;
      }
      return 0x329;
    }
    return 800;
  }
  if (param_2 == 0x325) {
    return 0x326;
  }
  if (param_2 != 0x327) {
    if (param_2 != 0x323) {
      return param_2;
    }
    return 0x324;
  }
  return 0x328;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)