CTerrorMeleeWeapon::GetSwingYawForDirection
0x00569390 · 74 bytes · __thiscall
_ZN18CTerrorMeleeWeapon23GetSwingYawForDirectionE19MeleeSwingDirection
Decompiled
undefined (2 params)
/* CTerrorMeleeWeapon::GetSwingYawForDirection(MeleeSwingDirection) */
longdouble __thiscall CTerrorMeleeWeapon::GetSwingYawForDirection(undefined4 this,int param_2)
{
uint uVar1;
float fVar2;
fVar2 = 0.0;
if (param_2 - 2U < 6) {
fVar2 = 45.0;
uVar1 = 1 << ((byte)(param_2 - 2U) & 0x1f);
if (((uVar1 & 0x32) == 0) && (fVar2 = 0.0, (uVar1 & 0xd) != 0)) {
return (longdouble)-45.0;
}
}
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.