CTerrorMeleeWeapon::GetViewmodelMeleeActivity
0x00569110 · 67 bytes · __thiscall
_ZN18CTerrorMeleeWeapon25GetViewmodelMeleeActivityEv
Decompiled
undefined (1 param)
/* CTerrorMeleeWeapon::GetViewmodelMeleeActivity() */
void __thiscall CTerrorMeleeWeapon::GetViewmodelMeleeActivity(CTerrorMeleeWeapon *this)
{
CMeleeWeaponInfo *pCVar1;
pCVar1 = (CMeleeWeaponInfo *)
CMeleeWeaponInfoStore::GetMeleeWeaponInfo
((CMeleeWeaponInfoStore *)g_MeleeWeaponInfoStore,*(int *)(this + 0x17e0));
if (pCVar1 != (CMeleeWeaponInfo *)0x0) {
GetSecondaryAttackActivity(this,pCVar1);
return;
}
CTerrorWeapon::GetViewmodelMeleeActivity();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.