CTerrorMeleeWeapon::Spawn
0x00568570 · 521 bytes · __thiscall
_ZN18CTerrorMeleeWeapon5SpawnEv
Decompiled
undefined (1 param)
/* CTerrorMeleeWeapon::Spawn() */
void __thiscall CTerrorMeleeWeapon::Spawn(CTerrorMeleeWeapon *this)
{
CBaseEdict *pCVar1;
ushort uVar2;
char *pcVar3;
int iVar4;
undefined4 uVar5;
int iVar6;
pcVar3 = "";
if (*(char **)(this + 0x7c) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x7c);
}
uVar2 = LookupWeaponInfoSlot(pcVar3);
iVar4 = GetFileWeaponInfoFromHandle(uVar2);
if (iVar4 == 0) {
uVar5 = 0;
}
else {
uVar5 = __dynamic_cast(iVar4,&FileWeaponInfo_t::typeinfo,&CTerrorWeaponInfo::typeinfo,0);
}
*(undefined4 *)(this + 0x17dc) = uVar5;
(**(code **)(*(int *)this + 0x6c))(this);
if (*(int *)(this + 0x1420) != -1) {
if (this[0x6c] == (CTerrorMeleeWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorMeleeWeapon)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x1420) = 0xffffffff;
}
if (*(char **)(this + 0x17e4) != (char *)0x0) {
iVar4 = CMeleeWeaponInfoStore::GetInfoHandle
((CMeleeWeaponInfoStore *)g_MeleeWeaponInfoStore,*(char **)(this + 0x17e4));
iVar6 = CMeleeWeaponInfoStore::GetInvalidHandle();
if ((iVar4 != iVar6) && (iVar4 != *(int *)(this + 0x17e0))) {
if (this[0x6c] == (CTerrorMeleeWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorMeleeWeapon)((byte)this[0x70] | 1);
}
*(int *)(this + 0x17e0) = iVar4;
}
}
if (*(int *)(this + 0x17fc) != 0) {
if (this[0x6c] == (CTerrorMeleeWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorMeleeWeapon)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x17fc) = 0;
}
if (*(int *)(this + 0x1800) != 0) {
if (this[0x6c] == (CTerrorMeleeWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorMeleeWeapon)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x1800) = 0;
}
if (*(int *)(this + 0x1804) != 0) {
if (this[0x6c] == (CTerrorMeleeWeapon)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar4 + 2) = 0;
}
*(undefined4 *)(this + 0x1804) = 0;
}
else {
this[0x70] = (CTerrorMeleeWeapon)((byte)this[0x70] | 1);
*(undefined4 *)(this + 0x1804) = 0;
}
}
*(undefined4 *)(this + 0x1824) = 0;
*(undefined4 *)(this + 0x1828) = 0;
CTerrorWeapon::Spawn((CTerrorWeapon *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.