L L4D2node

CTerrorGun::SetUpgradeBitVec

0x00566980 · 23 bytes · __thiscall

_ZN10CTerrorGun16SetUpgradeBitVecEP7CBitVecILi3EE

Decompiled

undefined (2 params)

/* CTerrorGun::SetUpgradeBitVec(CBitVec<3>*) */

void __thiscall CTerrorGun::SetUpgradeBitVec(CTerrorGun *this,CBitVec *param_1)

{
  if (param_1 != (CBitVec *)0x0) {
    *(undefined4 *)(this + 0x17e4) = *(undefined4 *)param_1;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)