CTerrorGun::RemoveUpgrade
0x00564460 · 108 bytes · __thiscall
_ZN10CTerrorGun13RemoveUpgradeE19SurvivorUpgradeType
Decompiled
undefined (2 params)
/* CTerrorGun::RemoveUpgrade(SurvivorUpgradeType) */
void __thiscall CTerrorGun::RemoveUpgrade(CTerrorGun *this,int param_2)
{
CTerrorGun *pCVar1;
CBaseEdict *this_00;
int iVar2;
uint uVar3;
uint uVar4;
uVar4 = 1 << ((byte)param_2 & 0x1f);
pCVar1 = this + (param_2 >> 5) * 4 + 0x17e4;
uVar3 = *(uint *)pCVar1;
if ((uVar3 & uVar4) == 0) {
return;
}
if (this[0x6c] == (CTerrorGun)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar2 + 2) = 0;
uVar3 = *(uint *)pCVar1;
}
*(uint *)pCVar1 = ~uVar4 & uVar3;
}
else {
this[0x70] = (CTerrorGun)((byte)this[0x70] | 1);
*(uint *)pCVar1 = ~uVar4 & *(uint *)pCVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.