CTerrorGun::GetMaxAutoAimDeflection
0x005642f0 · 44 bytes · __thiscall
_ZN10CTerrorGun23GetMaxAutoAimDeflectionEv
Decompiled
undefined (1 param)
/* CTerrorGun::GetMaxAutoAimDeflection() */
longdouble __thiscall CTerrorGun::GetMaxAutoAimDeflection(CTerrorGun *this)
{
int iVar1;
float fVar2;
iVar1 = CTerrorWeapon::GetTerrorWeaponData((CTerrorWeapon *)this);
fVar2 = cosf(*(float *)(iVar1 + 0xbf8) * 0.017453292);
return (longdouble)fVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.