L L4D2node

CTerrorGun::GetMaxClip1

0x00564180 · 37 bytes · __thiscall

_ZNK10CTerrorGun11GetMaxClip1Ev

Decompiled

undefined (1 param)

/* CTerrorGun::GetMaxClip1() const */

int __thiscall CTerrorGun::GetMaxClip1(CTerrorGun *this)

{
  int iVar1;
  
  iVar1 = CBaseCombatWeapon::GetMaxClip1((CBaseCombatWeapon *)this);
  if (this[0x17e0] != (CTerrorGun)0x0) {
    iVar1 = iVar1 * 2;
  }
  return iVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)