L L4D2node

CTankClaw::CTankClaw

0x0055faf0 · 274 bytes · __thiscall

_ZN9CTankClawC1Ev

Decompiled

undefined (1 param)

/* CTankClaw::CTankClaw() */

void __thiscall CTankClaw::CTankClaw(CTankClaw *this)

{
  CBaseEdict *this_00;
  int iVar1;
  
  CClaw::CClaw((CClaw *)this);
  *(undefined ***)this = &PTR__CTankClaw_00c4fd08;
  *(undefined **)(this + 0x1510) = &DAT_00c50428;
  *(undefined ***)(this + 0x17dc) = &PTR_NetworkStateChanged_00c0b6e0;
  *(undefined4 *)(this + 0x17e0) = 0;
  *(undefined4 *)(this + 0x17e4) = 0xbf800000;
  *(undefined4 *)(this + 0x17f8) = 0;
  *(undefined4 *)(this + 0x17fc) = 0xbf800000;
  *(undefined ***)(this + 0x17f4) = &PTR_NetworkStateChanged_00c4fcf0;
  *(undefined4 *)(this + 0x1800) = 0;
  *(undefined4 *)(this + 0x1804) = 0;
  *(undefined4 *)(this + 0x1808) = 0;
  *(undefined4 *)(this + 0x180c) = 0;
  *(undefined4 *)(this + 0x1810) = 0;
  if (this[0x17f0] != (CTankClaw)0x0) {
    if (this[0x6c] == (CTankClaw)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar1 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar1 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTankClaw)((byte)this[0x70] | 1);
    }
    this[0x17f0] = (CTankClaw)0x0;
  }
  if (*(float *)(this + 0x17fc) == -1.0) {
    return;
  }
                    /* try { // try from 0055fbbd to 0055fbf2 has its CatchHandler @ 0055fc0e */
  (**(code **)(*(int *)(this + 0x17f4) + 4))(this + 0x17f4,this + 0x17fc);
  *(undefined4 *)(this + 0x17fc) = 0xbf800000;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)