L L4D2node

CTankClaw::OnSwingEnd

0x0055deb0 · 418 bytes · __thiscall

_ZN9CTankClaw10OnSwingEndEb

Decompiled

undefined (2 params)

/* CTankClaw::OnSwingEnd(bool) */

void __thiscall CTankClaw::OnSwingEnd(CTankClaw *this,bool param_1)

{
  uint uVar1;
  CBaseEntity *this_00;
  CBaseEdict *this_01;
  bool bVar2;
  bool bVar3;
  char cVar4;
  int iVar5;
  undefined *puVar6;
  int iVar7;
  longdouble lVar8;
  float fVar9;
  float local_28;
  
  if (this[0x17f0] != (CTankClaw)0x0) {
    if (this[0x6c] == (CTankClaw)0x0) {
      this_01 = *(CBaseEdict **)(this + 0x30);
      if (this_01 != (CBaseEdict *)0x0) {
        *(uint *)this_01 = *(uint *)this_01 | 0x101;
        iVar7 = CBaseEdict::GetChangeAccessor(this_01);
        *(undefined2 *)(iVar7 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTankClaw)((byte)this[0x70] | 1);
    }
    this[0x17f0] = (CTankClaw)0x0;
  }
  if (!param_1) {
    local_28 = *(float *)(HulkSwingInterval._28_4_ + 0x2c) -
               *(float *)(HulkSwingMissInterval._28_4_ + 0x2c);
    iVar7 = CTerrorWeapon::GetAttackTimer((CTerrorWeapon *)this);
    fVar9 = *(float *)(iVar7 + 8);
    lVar8 = (longdouble)CountdownTimer::Now();
    fVar9 = fVar9 - (float)lVar8;
LAB_0055dfb4:
    CTerrorWeapon::StartAttackTimer((CTerrorWeapon *)this,fVar9 - local_28);
    return;
  }
  iVar7 = 0;
  bVar3 = false;
  if (0 < *(int *)(this + 0x1788)) {
    do {
      uVar1 = *(uint *)(this + iVar7 * 4 + 0x1588);
      if ((((uVar1 != 0xffffffff) &&
           (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
          (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) &&
         ((this_00 = *(CBaseEntity **)(puVar6 + 4), this_00 != (CBaseEntity *)0x0 &&
          (cVar4 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar4 != '\0')))) {
        iVar5 = CBaseEntity::GetTeamNumber(this_00);
        if (iVar5 != 3) {
          bVar2 = false;
          goto LAB_0055df56;
        }
        bVar3 = true;
      }
      iVar7 = iVar7 + 1;
    } while (iVar7 < *(int *)(this + 0x1788));
    bVar2 = true;
LAB_0055df56:
    if ((bVar3) && (bVar2)) {
      local_28 = *(float *)(HulkSwingInterval._28_4_ + 0x2c) -
                 *(float *)(HulkSwingFastInterval._28_4_ + 0x2c);
      iVar7 = CTerrorWeapon::GetAttackTimer((CTerrorWeapon *)this);
      fVar9 = *(float *)(iVar7 + 8);
      lVar8 = (longdouble)CountdownTimer::Now();
      fVar9 = fVar9 - (float)lVar8;
      goto LAB_0055dfb4;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)