L L4D2node

CSniper_Military::~CSniper_Military

0x0055ac60 · 28 bytes · __thiscall

_ZN16CSniper_MilitaryD1Ev

Decompiled

undefined (1 param)

/* CSniper_Military::~CSniper_Military() */

void __thiscall CSniper_Military::~CSniper_Military(CSniper_Military *this)

{
  *(undefined ***)this = &PTR__CBaseSniperRifle_00c32f28;
  *(undefined **)(this + 0x1510) = &DAT_00c33674;
  CTerrorGun::~CTerrorGun((CTerrorGun *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)