L L4D2node

CSniperRifle::GetLayerForViewmodelActivity

0x00559dd0 · 20 bytes · __thiscall

_ZNK12CSniperRifle28GetLayerForViewmodelActivityE8Activity

Decompiled

undefined (2 params)

/* CSniperRifle::GetLayerForViewmodelActivity(Activity) const */

char __thiscall CSniperRifle::GetLayerForViewmodelActivity(undefined4 this,int param_2)

{
  return (param_2 == 0x585) * '\x03';
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)