L L4D2node

CSMG_MP5::~CSMG_MP5

0x00559270 · 28 bytes · __thiscall

_ZN8CSMG_MP5D2Ev

Decompiled

undefined (1 param)

/* CSMG_MP5::~CSMG_MP5() */

void __thiscall CSMG_MP5::~CSMG_MP5(CSMG_MP5 *this)

{
  *(undefined ***)this = &PTR__CSMG_MP5_00c4a528;
  *(undefined **)(this + 0x1510) = &DAT_00c4ac74;
  CTerrorGun::~CTerrorGun((CTerrorGun *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)