CRifle_M60::WeaponIdle
0x00557890 · 86 bytes · __thiscall
_ZN10CRifle_M6010WeaponIdleEv
Decompiled
undefined (1 param)
/* CRifle_M60::WeaponIdle() */
void __thiscall CRifle_M60::WeaponIdle(CRifle_M60 *this)
{
if (*(float *)(this + 0x17fc) != -1.0) {
(**(code **)(*(int *)(this + 0x17f4) + 4))(this + 0x17f4,this + 0x17fc);
*(undefined4 *)(this + 0x17fc) = 0xbf800000;
}
CBaseCombatWeapon::WeaponIdle((CBaseCombatWeapon *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.