CMagnumPistol::~CMagnumPistol
0x00555f10 · 47 bytes · __thiscall
_ZN13CMagnumPistolD0Ev
Decompiled
undefined (1 param)
/* CMagnumPistol::~CMagnumPistol() */
void __thiscall CMagnumPistol::~CMagnumPistol(CMagnumPistol *this)
{
void *in_stack_00000008;
*(undefined ***)this = &PTR__CMagnumPistol_00c459e8;
*(undefined **)(this + 0x1510) = &DAT_00c46134;
CTerrorGun::~CTerrorGun((CTerrorGun *)this);
CBaseEntity::operator_delete((CBaseEntity *)this,in_stack_00000008);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.