CPistol::WeaponTranslateMainActivity
0x00555270 · 272 bytes · __thiscall
_ZN7CPistol27WeaponTranslateMainActivityE8Activity
Decompiled
undefined (2 params)
/* CPistol::WeaponTranslateMainActivity(Activity) */
undefined4 __thiscall CPistol::WeaponTranslateMainActivity(CPistol *this,int param_2)
{
char cVar1;
undefined4 uVar2;
cVar1 = (**(code **)(*(int *)this + 0x674))(this);
if (cVar1 == '\0') goto LAB_00555300;
if (param_2 == 0x2d) {
uVar2 = 0x433;
}
else if (param_2 < 0x2e) {
if (param_2 == 10) {
uVar2 = 0x432;
}
else if (param_2 < 0xb) {
if (param_2 == 1) {
uVar2 = 0x430;
}
else {
uVar2 = 0x431;
if (param_2 != 6) goto LAB_00555300;
}
}
else if (param_2 == 0xc) {
uVar2 = 0x434;
}
else {
uVar2 = 0x207;
if (param_2 != 0x1d) {
LAB_00555300:
uVar2 = CTerrorWeapon::WeaponTranslateMainActivity();
return uVar2;
}
}
}
else if (param_2 == 0x1ff) {
uVar2 = 0x437;
}
else if (param_2 < 0x200) {
if (param_2 == 0x1fc) {
uVar2 = 0x435;
}
else {
uVar2 = 0x436;
if (param_2 != 0x1fe) goto LAB_00555300;
}
}
else if (param_2 == 0x201) {
uVar2 = 0x43c;
}
else if (param_2 < 0x201) {
uVar2 = 0x43b;
}
else {
uVar2 = 0x43d;
if (param_2 != 0x202) goto LAB_00555300;
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.