CPistol::GetPrimaryAttackActivity
0x00554ae0 · 114 bytes · __thiscall
_ZNK7CPistol24GetPrimaryAttackActivityEv
Decompiled
undefined (1 param)
/* CPistol::GetPrimaryAttackActivity() const */
int __thiscall CPistol::GetPrimaryAttackActivity(CPistol *this)
{
int iVar1;
char cVar2;
cVar2 = (**(code **)(*(int *)this + 0x674))(this);
if (cVar2 == '\0') {
return (-(uint)(*(int *)(this + 0x1420) == 0) & 3) + 0xbf;
}
iVar1 = *(int *)(this + 0x1420);
if (iVar1 % 2 != 1) {
return (-(uint)(iVar1 == 0) & 0x121) + 0xc0;
}
return (uint)(iVar1 == 1) * 3 + 0xbf;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.