CPistol::GetPlayerModel
0x005549f0 · 60 bytes · __thiscall
_ZNK7CPistol14GetPlayerModelEv
Decompiled
undefined (1 param)
/* CPistol::GetPlayerModel() const */
int __thiscall CPistol::GetPlayerModel(CPistol *this)
{
char cVar1;
int iVar2;
cVar1 = (**(code **)(*(int *)this + 0x674))(this);
if (cVar1 == '\0') {
iVar2 = CTerrorWeapon::GetTerrorWeaponData((CTerrorWeapon *)this);
return iVar2 + 0xf6;
}
iVar2 = CTerrorWeapon::GetTerrorWeaponData((CTerrorWeapon *)this);
return iVar2 + 0xcc8;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.