L L4D2node

CBaseMountedWeapon::~CBaseMountedWeapon

0x005518f0 · 13 bytes · __thiscall

_ZThn5452_N18CBaseMountedWeaponD1Ev

Decompiled

undefined (1 param)

/* non-virtual thunk to CBaseMountedWeapon::~CBaseMountedWeapon() */

void __thiscall CBaseMountedWeapon::~CBaseMountedWeapon(CBaseMountedWeapon *this)

{
  ~CBaseMountedWeapon(this + -0x154c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)