L L4D2node

CPropMountedGun::UpdateHeat

0x0054eb70 · 866 bytes · __thiscall

_ZN15CPropMountedGun10UpdateHeatEf

Decompiled

undefined (2 params)

/* CPropMountedGun::UpdateHeat(float) */

void __thiscall CPropMountedGun::UpdateHeat(CPropMountedGun *this,float param_1)

{
  uint uVar1;
  CBaseEdict *pCVar2;
  code *pcVar3;
  char cVar4;
  int iVar5;
  int *piVar6;
  undefined4 uVar7;
  undefined *puVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  
  uVar1 = *(uint *)(this + 0x15cc);
  if ((((uVar1 != 0xffffffff) &&
       (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) &&
     ((piVar6 = *(int **)(puVar8 + 4), piVar6 != (int *)0x0 &&
      (cVar4 = (**(code **)(*piVar6 + 0x778))(piVar6), cVar4 != '\0')))) {
    return;
  }
  if (this[0x15dc] == (CPropMountedGun)0x0) {
    fVar10 = *(float *)(this + 0x15e0);
    fVar11 = fVar10 - param_1 / *(float *)(mounted_gun_cooldown_time._28_4_ + 0x2c);
    fVar9 = 0.0;
    if (0.0 <= fVar11) {
      fVar9 = fVar11;
    }
    if (fVar10 != fVar9) {
      if (this[0x6c] == (CPropMountedGun)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar5 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CPropMountedGun)((byte)this[0x70] | 1);
      }
      *(float *)(this + 0x15e0) = fVar9;
      fVar10 = fVar9;
    }
  }
  else {
    fVar10 = *(float *)(this + 0x15e0);
    fVar9 = param_1 / *(float *)(mounted_gun_overheat_time._28_4_ + 0x2c) + fVar10;
    if (1.0 <= fVar9) {
      fVar9 = 1.0;
    }
    if (fVar10 != fVar9) {
      if (this[0x6c] == (CPropMountedGun)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar5 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CPropMountedGun)((byte)this[0x70] | 1);
      }
      *(float *)(this + 0x15e0) = fVar9;
      fVar10 = fVar9;
    }
  }
  if (fVar10 == 1.0) {
    if (this[0x15dd] != (CPropMountedGun)0x1) {
      if (this[0x6c] == (CPropMountedGun)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar5 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CPropMountedGun)((byte)this[0x70] | 1);
      }
      this[0x15dd] = (CPropMountedGun)0x1;
    }
    if (this[0x15dc] != (CPropMountedGun)0x0) {
      if (this[0x6c] == (CPropMountedGun)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar5 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CPropMountedGun)((byte)this[0x70] | 1);
      }
      this[0x15dc] = (CPropMountedGun)0x0;
    }
    OnFireStop(this);
    uVar1 = *(uint *)(this + 0x15cc);
    if ((((uVar1 != 0xffffffff) &&
         (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) &&
       ((*(int *)(puVar8 + 4) != 0 &&
        (piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                   (gameeventmanager,"mounted_gun_overheated",0,0),
        piVar6 != (int *)0x0)))) {
      pcVar3 = *(code **)(*piVar6 + 0x30);
      uVar1 = *(uint *)(this + 0x15cc);
      if ((uVar1 == 0xffffffff) ||
         ((puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc ||
          (*(uint *)(puVar8 + 8) != uVar1 >> 0xc)))) {
        iVar5 = 0;
      }
      else {
        iVar5 = *(int *)(puVar8 + 4);
      }
      uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar5 + 0x30));
      (*pcVar3)(piVar6,"userid",uVar7);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
    }
  }
  else if ((this[0x15dd] != (CPropMountedGun)0x0) &&
          (fVar10 <= 1.0 - *(float *)(mounted_gun_overheat_penalty_time._28_4_ + 0x2c) /
                           *(float *)(mounted_gun_cooldown_time._28_4_ + 0x2c))) {
    if (this[0x6c] == (CPropMountedGun)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CPropMountedGun)((byte)this[0x70] | 1);
    }
    this[0x15dd] = (CPropMountedGun)0x0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)