L L4D2node

CMolotov::CMolotov

0x0054c570 · 40 bytes · __thiscall

_ZN8CMolotovC1Ev

Decompiled

undefined (1 param)

/* CMolotov::CMolotov() */

void __thiscall CMolotov::CMolotov(CMolotov *this)

{
  CBaseCSGrenade::CBaseCSGrenade((CBaseCSGrenade *)this);
  *(undefined ***)this = &PTR__CMolotov_00c410e8;
  *(undefined **)(this + 0x1510) = &DAT_00c41808;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)