L L4D2node

CPropMinigun::UpdatePoseParameter

0x0054bb40 · 65 bytes · __thiscall

_ZN12CPropMinigun19UpdatePoseParameterEiffff

Decompiled

undefined (6 params)

/* CPropMinigun::UpdatePoseParameter(int, float, float, float, float) */

longdouble __thiscall
CPropMinigun::UpdatePoseParameter
          (CPropMinigun *this,int param_1,float param_2,float param_3,float param_4,float param_5)

{
  float in_stack_ffffffe8;
  float in_stack_ffffffec;
  
  if (-1 < *(int *)(this + 0x1624)) {
    UpdatePoseParameter((int)this,(float)param_1,param_5,in_stack_ffffffe8,in_stack_ffffffec);
    param_3 = param_2;
  }
  return (longdouble)param_3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)