CItemDefibrillator::Precache
0x00541670 · 108 bytes · __thiscall
_ZN18CItemDefibrillator8PrecacheEv
Decompiled
undefined (1 param)
/* CItemDefibrillator::Precache() */
void __thiscall CItemDefibrillator::Precache(CItemDefibrillator *this)
{
undefined4 uVar1;
CTerrorWeapon::Precache((CTerrorWeapon *)this);
CBaseEntity::PrecacheScriptSound("Defibrillator.UseStart");
CBaseEntity::PrecacheScriptSound("Defibrillator.Use");
CBaseEntity::PrecacheModel("models/w_models/weapons/w_eq_defibrillator_paddles.mdl");
CBaseEntity::PrecacheModel("models/w_models/weapons/w_eq_defibrillator_no_paddles.mdl");
uVar1 = PrecacheParticleSystem("item_defibrillator_paddle");
*(undefined4 *)(this + 0x17f0) = uVar1;
uVar1 = PrecacheParticleSystem("item_defibrillator_body");
*(undefined4 *)(this + 0x17f4) = uVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.