CGrenadeLauncher_Projectile::GetDamageType
0x0053c650 · 22 bytes · __thiscall
_ZNK27CGrenadeLauncher_Projectile13GetDamageTypeEv
Decompiled
undefined (1 param)
/* CGrenadeLauncher_Projectile::GetDamageType() const */
uint __thiscall CGrenadeLauncher_Projectile::GetDamageType(CGrenadeLauncher_Projectile *this)
{
return -(uint)(this[0x1a80] == (CGrenadeLauncher_Projectile)0x0) & 0x10000000;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.