CGrenadeLauncher::LaunchGrenade
0x0053a4e0 · 1253 bytes · __thiscall
_ZN16CGrenadeLauncher13LaunchGrenadeEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* CGrenadeLauncher::LaunchGrenade(CTerrorPlayer*) */
void __thiscall CGrenadeLauncher::LaunchGrenade(CGrenadeLauncher *this,CTerrorPlayer *param_1)
{
char cVar1;
QAngle *pQVar2;
uint uVar3;
longdouble lVar4;
float fVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float local_124;
float local_120;
float local_11c;
float local_118;
float local_114;
float local_110;
float local_10c;
float local_108;
float local_104;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [43];
char local_39;
pQVar2 = (QAngle *)(**(code **)(*(int *)param_1 + 0x238))(param_1);
AngleVectors(pQVar2,(Vector *)&local_124,(Vector *)&local_118,(Vector *)&local_10c);
(**(code **)(*(int *)param_1 + 0x478))(&local_100,param_1);
fVar5 = *(float *)(grenadelauncher_startpos_up._28_4_ + 0x2c);
fVar9 = local_10c * fVar5;
fVar11 = *(float *)(grenadelauncher_startpos_right._28_4_ + 0x2c);
fVar6 = local_118 * fVar11;
fVar12 = local_114 * fVar11;
fVar11 = fVar11 * local_110;
fVar10 = *(float *)(grenadelauncher_startpos_forward._28_4_ + 0x2c);
fVar7 = local_124 * fVar10;
fVar8 = local_108 * fVar5;
fVar5 = fVar5 * local_104;
fVar13 = local_120 * fVar10;
fVar10 = fVar10 * local_11c;
(**(code **)(*(int *)param_1 + 0x234))(&local_f4,param_1);
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
local_8c = 0;
local_88 = 0;
local_cc = local_f4;
local_c8 = local_f0;
local_bc = (fVar9 + fVar6 + local_100 + fVar7) - local_f4;
local_9c = 0x41000000;
local_b8 = (fVar8 + fVar12 + local_fc + fVar13) - local_f0;
local_98 = 0x41000000;
local_c4 = local_ec;
local_b4 = (fVar5 + fVar11 + local_f8 + fVar10) - local_ec;
local_94 = 0x41000000;
local_ac = 0;
local_a8 = 0;
local_a4 = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
(**(code **)(*enginetrace + 0x14))(enginetrace,(Vector *)&local_cc,0x400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
if (local_39 != '\0') {
return;
}
uVar3 = *(uint *)(grenadelauncher_vel_variance._28_4_ + 0x2c);
lVar4 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,uVar3 ^ 0x80000000,uVar3);
fVar10 = (float)lVar4;
fVar7 = local_10c * fVar10;
fVar8 = local_108 * fVar10;
fVar10 = fVar10 * local_104;
lVar4 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,uVar3 ^ 0x80000000,uVar3);
fVar6 = (float)lVar4;
fVar5 = *(float *)(grenadelauncher_vel_up._28_4_ + 0x2c);
fVar11 = *(float *)(grenadelauncher_velocity._28_4_ + 0x2c);
local_e4 = local_120 * fVar11 + local_108 * fVar5 + fVar8 + local_114 * fVar6;
local_e0 = local_11c * fVar11 + local_104 * fVar5 + fVar10 + local_110 * fVar6;
local_e8 = fVar11 * local_124 + fVar5 * local_10c + fVar7 + fVar6 * local_118;
cVar1 = (**(code **)(*(int *)this + 0x6b4))(this,0);
uVar3 = ~-(uint)(cVar1 == '\0') & 8;
cVar1 = (**(code **)(*(int *)this + 0x6b4))(this,1);
local_cc = 0.0;
local_c8 = 0.0;
local_c4 = 0.0;
if (cVar1 != '\0') {
uVar3 = uVar3 | 0x40;
}
pQVar2 = (QAngle *)(**(code **)(*(int *)param_1 + 0x238))(param_1);
CGrenadeLauncher_Projectile::Create
(local_64,pQVar2,(Vector *)&local_e8,(Vector *)&local_cc,(CBaseCombatCharacter *)param_1
,uVar3);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.