L L4D2node

CGrenadeLauncher::LaunchGrenade

0x0053a4e0 · 1253 bytes · __thiscall

_ZN16CGrenadeLauncher13LaunchGrenadeEP13CTerrorPlayer

Decompiled

undefined (2 params)

/* CGrenadeLauncher::LaunchGrenade(CTerrorPlayer*) */

void __thiscall CGrenadeLauncher::LaunchGrenade(CGrenadeLauncher *this,CTerrorPlayer *param_1)

{
  char cVar1;
  QAngle *pQVar2;
  uint uVar3;
  longdouble lVar4;
  float fVar5;
  float fVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  float fVar13;
  float local_124;
  float local_120;
  float local_11c;
  float local_118;
  float local_114;
  float local_110;
  float local_10c;
  float local_108;
  float local_104;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [43];
  char local_39;
  
  pQVar2 = (QAngle *)(**(code **)(*(int *)param_1 + 0x238))(param_1);
  AngleVectors(pQVar2,(Vector *)&local_124,(Vector *)&local_118,(Vector *)&local_10c);
  (**(code **)(*(int *)param_1 + 0x478))(&local_100,param_1);
  fVar5 = *(float *)(grenadelauncher_startpos_up._28_4_ + 0x2c);
  fVar9 = local_10c * fVar5;
  fVar11 = *(float *)(grenadelauncher_startpos_right._28_4_ + 0x2c);
  fVar6 = local_118 * fVar11;
  fVar12 = local_114 * fVar11;
  fVar11 = fVar11 * local_110;
  fVar10 = *(float *)(grenadelauncher_startpos_forward._28_4_ + 0x2c);
  fVar7 = local_124 * fVar10;
  fVar8 = local_108 * fVar5;
  fVar5 = fVar5 * local_104;
  fVar13 = local_120 * fVar10;
  fVar10 = fVar10 * local_11c;
  (**(code **)(*(int *)param_1 + 0x234))(&local_f4,param_1);
  CTraceFilterSimple::CTraceFilterSimple
            (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  local_8c = 0;
  local_88 = 0;
  local_cc = local_f4;
  local_c8 = local_f0;
  local_bc = (fVar9 + fVar6 + local_100 + fVar7) - local_f4;
  local_9c = 0x41000000;
  local_b8 = (fVar8 + fVar12 + local_fc + fVar13) - local_f0;
  local_98 = 0x41000000;
  local_c4 = local_ec;
  local_b4 = (fVar5 + fVar11 + local_f8 + fVar10) - local_ec;
  local_94 = 0x41000000;
  local_ac = 0;
  local_a8 = 0;
  local_a4 = 0;
  local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
  (**(code **)(*enginetrace + 0x14))(enginetrace,(Vector *)&local_cc,0x400b,local_dc,local_70);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
  }
  if (local_39 != '\0') {
    return;
  }
  uVar3 = *(uint *)(grenadelauncher_vel_variance._28_4_ + 0x2c);
  lVar4 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,uVar3 ^ 0x80000000,uVar3);
  fVar10 = (float)lVar4;
  fVar7 = local_10c * fVar10;
  fVar8 = local_108 * fVar10;
  fVar10 = fVar10 * local_104;
  lVar4 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,uVar3 ^ 0x80000000,uVar3);
  fVar6 = (float)lVar4;
  fVar5 = *(float *)(grenadelauncher_vel_up._28_4_ + 0x2c);
  fVar11 = *(float *)(grenadelauncher_velocity._28_4_ + 0x2c);
  local_e4 = local_120 * fVar11 + local_108 * fVar5 + fVar8 + local_114 * fVar6;
  local_e0 = local_11c * fVar11 + local_104 * fVar5 + fVar10 + local_110 * fVar6;
  local_e8 = fVar11 * local_124 + fVar5 * local_10c + fVar7 + fVar6 * local_118;
  cVar1 = (**(code **)(*(int *)this + 0x6b4))(this,0);
  uVar3 = ~-(uint)(cVar1 == '\0') & 8;
  cVar1 = (**(code **)(*(int *)this + 0x6b4))(this,1);
  local_cc = 0.0;
  local_c8 = 0.0;
  local_c4 = 0.0;
  if (cVar1 != '\0') {
    uVar3 = uVar3 | 0x40;
  }
  pQVar2 = (QAngle *)(**(code **)(*(int *)param_1 + 0x238))(param_1);
  CGrenadeLauncher_Projectile::Create
            (local_64,pQVar2,(Vector *)&local_e8,(Vector *)&local_cc,(CBaseCombatCharacter *)param_1
             ,uVar3);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)