L L4D2node

CGasCan::DropCarriedProp

0x00537ef0 · 537 bytes · __thiscall

_ZN7CGasCan15DropCarriedPropEb

Decompiled

undefined (2 params)

/* CGasCan::DropCarriedProp(bool) */

undefined4 __thiscall CGasCan::DropCarriedProp(CGasCan *this,bool param_1)

{
  uint uVar1;
  CTerrorPlayer *this_00;
  code *pcVar2;
  char cVar3;
  undefined4 uVar4;
  int *piVar5;
  int *piVar6;
  undefined *puVar7;
  
  if (this[0x1800] == (CGasCan)0x0) {
    uVar1 = *(uint *)(this + 0x220);
    if ((((uVar1 != 0xffffffff) &&
         (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar7 + 8) == uVar1 >> 0xc)) &&
       (((this_00 = *(CTerrorPlayer **)(puVar7 + 4), this_00 != (CTerrorPlayer *)0x0 &&
         (cVar3 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), cVar3 != '\0')) &&
        ((cVar3 = CTerrorPlayer::IsDominatedBySpecialInfected(this_00), cVar3 != '\0' ||
         (((uVar1 = *(uint *)(this + 0x1584), uVar1 != 0xffffffff &&
           (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 != (undefined *)0xfffffffc)) &&
          ((*(uint *)(puVar7 + 8) == uVar1 >> 0xc && (*(int *)(puVar7 + 4) != 0)))))))))) {
      piVar5 = (int *)CTerrorPlayer::GetSpecialInfectedDominatingMe(this_00);
      if ((piVar5 == (int *)0x0) &&
         ((((uVar1 = *(uint *)(this + 0x1584), uVar1 == 0xffffffff ||
            (puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
           (*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) ||
          ((piVar5 = *(int **)(puVar7 + 4), piVar5 == (int *)0x0 ||
           (cVar3 = (**(code **)(*piVar5 + 0x16c))(piVar5), cVar3 == '\0')))))) {
        (**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"gas_can_forced_drop",0,0);
      }
      else {
        piVar6 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                  (gameeventmanager,"gas_can_forced_drop",0,0);
        if (piVar6 != (int *)0x0) {
          pcVar2 = *(code **)(*piVar6 + 0x30);
          uVar4 = (**(code **)(*engine + 0x40))(engine,piVar5[0xc]);
          (*pcVar2)(piVar6,"userid",uVar4);
          pcVar2 = *(code **)(*piVar6 + 0x30);
          uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
          (*pcVar2)(piVar6,"victim",uVar4);
          (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar6,0);
        }
      }
    }
    uVar4 = CCarriedPropWeapon::DropCarriedProp((CCarriedPropWeapon *)this,param_1);
    return uVar4;
  }
  this[0x1800] = (CGasCan)0x0;
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)