L L4D2node

CFirstAidKit::GetProposedHealAmount

0x005376f0 · 72 bytes · __thiscall

_ZN12CFirstAidKit21GetProposedHealAmountEP13CTerrorPlayerS1_

Decompiled

undefined (3 params)

/* CFirstAidKit::GetProposedHealAmount(CTerrorPlayer*, CTerrorPlayer*) */

longdouble __thiscall
CFirstAidKit::GetProposedHealAmount
          (CFirstAidKit *this,CTerrorPlayer *param_1,CTerrorPlayer *param_2)

{
  float fVar1;
  
  fVar1 = *(float *)(FirstAidKitMaxHeal._28_4_ + 0x2c) - (float)*(int *)(param_2 + 0x100);
  if (0.0 < fVar1) {
    return (longdouble)(fVar1 * *(float *)(FirstAidKitHealPercent._28_4_ + 0x2c));
  }
  return (longdouble)0.0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)