L L4D2node

CColaBottles::OnStopAction

0x00535f80 · 72 bytes · __thiscall

_ZN12CColaBottles12OnStopActionEP13CTerrorPlayer

Decompiled

undefined (2 params)

/* CColaBottles::OnStopAction(CTerrorPlayer*) */

void __thiscall CColaBottles::OnStopAction(CColaBottles *this,CTerrorPlayer *param_1)

{
  CCarriedProp::OnStopAction((CTerrorPlayer *)this);
  (**(code **)(*(int *)param_1 + 0x7fc))(param_1,0x38,0);
  CBaseEntity::StopSound((CBaseEntity *)param_1,"Player.UsingGasCan");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)