weapon_cola_bottlesPrecache::CResourcePrecacher::Cache
0x00535e80 · 57 bytes · __cdecl
_ZN27weapon_cola_bottlesPrecache18CResourcePrecacher5CacheEP16IPrecacheHandlerbP16ResourceList_t__b
Decompiled
undefined (4 params)
/* weapon_cola_bottlesPrecache::CResourcePrecacher::Cache(IPrecacheHandler*, bool,
ResourceList_t__*, bool) */
void weapon_cola_bottlesPrecache::CResourcePrecacher::Cache
(IPrecacheHandler *param_1,bool param_2,ResourceList_t__ *param_3,bool param_4)
{
undefined3 in_stack_00000009;
undefined3 in_stack_00000011;
(**(code **)*_param_2)(_param_2,5,"weapon_cola_bottles",(uint)param_3 & 0xff,_param_4,0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.