L L4D2node

CClaw::GetPushDirection

0x00534c60 · 27 bytes · __cdecl

_ZN5CClaw16GetPushDirectionEP11CBaseEntity6Vector

Decompiled

undefined (2 params)

/* CClaw::GetPushDirection(CBaseEntity*, Vector) */

void CClaw::GetPushDirection
               (undefined4 *param_1,undefined4 param_2,undefined4 param_3,undefined4 param_4,
               undefined4 param_5,undefined4 param_6)

{
  *param_1 = param_4;
  param_1[1] = param_5;
  param_1[2] = param_6;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)