CClaw::GetPushDirection
0x00534c60 · 27 bytes · __cdecl
_ZN5CClaw16GetPushDirectionEP11CBaseEntity6Vector
Decompiled
undefined (2 params)
/* CClaw::GetPushDirection(CBaseEntity*, Vector) */
void CClaw::GetPushDirection
(undefined4 *param_1,undefined4 param_2,undefined4 param_3,undefined4 param_4,
undefined4 param_5,undefined4 param_6)
{
*param_1 = param_4;
param_1[1] = param_5;
param_1[2] = param_6;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.