L L4D2node

CChainsaw::GetDeployActivity

0x005345f0 · 29 bytes · __thiscall

_ZN9CChainsaw17GetDeployActivityEv

Decompiled

undefined (1 param)

/* CChainsaw::GetDeployActivity() */

undefined4 __thiscall CChainsaw::GetDeployActivity(CChainsaw *this)

{
  undefined4 uVar1;
  
  uVar1 = 0xb5;
  if (*(int *)(this + 0x1420) < 1) {
    uVar1 = 0x3ac;
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)