L L4D2node

CPointPropUseTarget::OnUseStarted

0x00530760 · 61 bytes · __thiscall

_ZN19CPointPropUseTarget12OnUseStartedEP11CBaseEntity

Decompiled

undefined (2 params)

/* CPointPropUseTarget::OnUseStarted(CBaseEntity*) */

void __thiscall CPointPropUseTarget::OnUseStarted(CPointPropUseTarget *this,CBaseEntity *param_1)

{
  SetUseActionOwner(this,param_1);
  COutputEvent::FireOutput
            ((COutputEvent *)(this + 0x450),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)