CCarriedProp::UnequipAndDestroySelf
0x0052ff80 · 72 bytes · __thiscall
_ZN12CCarriedProp21UnequipAndDestroySelfEv
Decompiled
undefined (1 param)
/* CCarriedProp::UnequipAndDestroySelf() */
void __thiscall CCarriedProp::UnequipAndDestroySelf(CCarriedProp *this)
{
CBaseCombatCharacter *this_00;
(**(code **)(*(int *)this + 0x430))(this,0);
this_00 = (CBaseCombatCharacter *)CBaseCombatWeapon::GetOwner((CBaseCombatWeapon *)this);
if (this_00 != (CBaseCombatCharacter *)0x0) {
CBaseCombatCharacter::Weapon_Detach(this_00,(CBaseCombatWeapon *)this);
UTIL_Remove((CBaseEntity *)this);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.