L L4D2node

CPointPropUseTarget::Spawn

0x0052f640 · 395 bytes · __thiscall

_ZN19CPointPropUseTarget5SpawnEv

Decompiled

undefined (1 param)

/* CPointPropUseTarget::Spawn() */

void __thiscall CPointPropUseTarget::Spawn(CPointPropUseTarget *this)

{
  uint uVar1;
  CBaseEdict *this_00;
  char *pcVar2;
  int *piVar3;
  uint *puVar4;
  undefined *puVar5;
  int iVar6;
  uint uVar7;
  int iVar8;
  
  CBaseEntity::Spawn((CBaseEntity *)this);
  *(undefined4 *)(this + 0x448) = 0;
  uVar7 = 0;
  if ((*(uint *)(this + 0x148) & 2) != 0) {
    *(undefined4 *)(this + 0x448) = 0x2000000;
    uVar7 = 0x2000000;
  }
  if ((*(uint *)(this + 0x148) & 1) == 0) {
    if (uVar7 == 0) {
      *(undefined4 *)(this + 0x448) = 0x1000000;
    }
  }
  else {
    *(uint *)(this + 0x448) = uVar7 | 0x1000000;
  }
  this[0x44c] = (CPointPropUseTarget)0x1;
  CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
  pcVar2 = "";
  if (*(char **)(this + 0x498) != (char *)0x0) {
    pcVar2 = *(char **)(this + 0x498);
  }
  piVar3 = (int *)CGlobalEntityList::FindEntityByName
                            ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar2,
                             (CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                             (IEntityFindFilter *)0x0);
  if (piVar3 == (int *)0x0) {
    uVar7 = 0xffffffff;
    iVar8 = 0;
  }
  else {
    puVar4 = (uint *)(**(code **)(*piVar3 + 0xc))(piVar3);
    uVar7 = *puVar4;
    if (((uVar7 == 0xffffffff) ||
        (puVar5 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
       (*(uint *)(puVar5 + 8) != uVar7 >> 0xc)) {
      iVar8 = 0;
    }
    else {
      iVar8 = *(int *)(puVar5 + 4);
    }
  }
  uVar1 = *(uint *)(this + 0x444);
  if (((uVar1 == 0xffffffff) ||
      (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) {
    iVar6 = 0;
  }
  else {
    iVar6 = *(int *)(puVar5 + 4);
  }
  if (iVar8 == iVar6) {
    return;
  }
  if (this[0x6c] == (CPointPropUseTarget)0x0) {
    this_00 = *(CBaseEdict **)(this + 0x30);
    if (this_00 != (CBaseEdict *)0x0) {
      *(uint *)this_00 = *(uint *)this_00 | 0x101;
      iVar8 = CBaseEdict::GetChangeAccessor(this_00);
      *(undefined2 *)(iVar8 + 2) = 0;
    }
    *(uint *)(this + 0x444) = uVar7;
  }
  else {
    this[0x70] = (CPointPropUseTarget)((byte)this[0x70] | 1);
    *(uint *)(this + 0x444) = uVar7;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)