CPointPropUseTarget::Spawn
0x0052f640 · 395 bytes · __thiscall
_ZN19CPointPropUseTarget5SpawnEv
Decompiled
undefined (1 param)
/* CPointPropUseTarget::Spawn() */
void __thiscall CPointPropUseTarget::Spawn(CPointPropUseTarget *this)
{
uint uVar1;
CBaseEdict *this_00;
char *pcVar2;
int *piVar3;
uint *puVar4;
undefined *puVar5;
int iVar6;
uint uVar7;
int iVar8;
CBaseEntity::Spawn((CBaseEntity *)this);
*(undefined4 *)(this + 0x448) = 0;
uVar7 = 0;
if ((*(uint *)(this + 0x148) & 2) != 0) {
*(undefined4 *)(this + 0x448) = 0x2000000;
uVar7 = 0x2000000;
}
if ((*(uint *)(this + 0x148) & 1) == 0) {
if (uVar7 == 0) {
*(undefined4 *)(this + 0x448) = 0x1000000;
}
}
else {
*(uint *)(this + 0x448) = uVar7 | 0x1000000;
}
this[0x44c] = (CPointPropUseTarget)0x1;
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
pcVar2 = "";
if (*(char **)(this + 0x498) != (char *)0x0) {
pcVar2 = *(char **)(this + 0x498);
}
piVar3 = (int *)CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar2,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0);
if (piVar3 == (int *)0x0) {
uVar7 = 0xffffffff;
iVar8 = 0;
}
else {
puVar4 = (uint *)(**(code **)(*piVar3 + 0xc))(piVar3);
uVar7 = *puVar4;
if (((uVar7 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar7 >> 0xc)) {
iVar8 = 0;
}
else {
iVar8 = *(int *)(puVar5 + 4);
}
}
uVar1 = *(uint *)(this + 0x444);
if (((uVar1 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) {
iVar6 = 0;
}
else {
iVar6 = *(int *)(puVar5 + 4);
}
if (iVar8 == iVar6) {
return;
}
if (this[0x6c] == (CPointPropUseTarget)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar8 + 2) = 0;
}
*(uint *)(this + 0x444) = uVar7;
}
else {
this[0x70] = (CPointPropUseTarget)((byte)this[0x70] | 1);
*(uint *)(this + 0x444) = uVar7;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.