CCarriedProp::Holster
0x0052f5e0 · 85 bytes · __cdecl
_ZN12CCarriedProp7HolsterEP17CBaseCombatWeapon
Decompiled
undefined (1 param)
/* CCarriedProp::Holster(CBaseCombatWeapon*) */
undefined4 CCarriedProp::Holster(CBaseCombatWeapon *param_1)
{
int iVar1;
undefined4 uVar2;
undefined4 uStack00000008;
iVar1 = CBaseCombatWeapon::GetOwner(param_1);
if ((iVar1 != 0) && (*(char *)(iVar1 + 0x186) == '\t')) {
CBaseBackpackItem::Holster(param_1);
return 1;
}
uStack00000008 = 0;
/* WARNING: Could not recover jumptable at 0x0052f61b. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar2 = (**(code **)(*(int *)param_1 + 0x734))();
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.