CTraceBulletEntityEnumerator::EnumElement
0x0052cf90 · 62 bytes · __thiscall
_ZN28CTraceBulletEntityEnumerator11EnumElementEP13IHandleEntity
Decompiled
undefined (2 params)
/* CTraceBulletEntityEnumerator::EnumElement(IHandleEntity*) */
undefined4 __thiscall
CTraceBulletEntityEnumerator::EnumElement(CTraceBulletEntityEnumerator *this,IHandleEntity *param_1)
{
CTraceBulletEntityEnumerator *pCVar1;
int iVar2;
iVar2 = *(int *)(this + 0x260);
if (0x7f < iVar2) {
return 1;
}
*(int *)(this + 0x260) = iVar2 + 1;
pCVar1 = this + 0x60;
*(CTraceBulletEntityEnumerator **)(this + 0x264) = pCVar1;
if (pCVar1 + iVar2 * 4 != (CTraceBulletEntityEnumerator *)0x0) {
*(IHandleEntity **)(pCVar1 + iVar2 * 4) = param_1;
return 0;
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.