ClipTraceToTongue::ClipTongueSegment
0x005295b0 · 233 bytes · __thiscall
_ZN17ClipTraceToTongue17ClipTongueSegmentEP7CTongueRK6VectorS4_
Decompiled
undefined (4 params)
/* ClipTraceToTongue::ClipTongueSegment(CTongue*, Vector const&, Vector const&) */
void __thiscall
ClipTraceToTongue::ClipTongueSegment
(ClipTraceToTongue *this,CTongue *param_1,Vector *param_2,Vector *param_3)
{
char cVar1;
float fVar2;
float local_2c;
float local_28;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
cVar1 = CalcLineToLineIntersectionSegment
((Vector *)(this + 0x14),(Vector *)(this + 0x20),param_2,param_3,
(Vector *)&local_24,(Vector *)&local_18,&local_2c,&local_28);
if ((((cVar1 != '\0') && (0.0 <= local_2c)) && (local_2c <= 1.0)) &&
((0.0 <= local_28 && (local_28 <= 1.0)))) {
fVar2 = SQRT((local_20 - local_14) * (local_20 - local_14) +
(local_24 - local_18) * (local_24 - local_18) +
(local_1c - local_10) * (local_1c - local_10));
if (fVar2 < *(float *)(this + 0x10) || fVar2 == *(float *)(this + 0x10)) {
*(float *)(this + 0x10) = fVar2;
*(float *)(this + 4) = local_18;
*(float *)(this + 8) = local_14;
*(float *)(this + 0xc) = local_10;
*(CTongue **)this = param_1;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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Gamedata KeyValues
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