CBaseShotgun::GetWeaponReloadActivity
0x00526820 · 38 bytes · __cdecl
_ZN12CBaseShotgun23GetWeaponReloadActivityE17PlayerAnimEvent_t8Activity
Decompiled
undefined (2 params)
/* CBaseShotgun::GetWeaponReloadActivity(PlayerAnimEvent_t, Activity) */
int CBaseShotgun::GetWeaponReloadActivity(undefined4 param_1,int param_2)
{
int iVar1;
iVar1 = 0x3da;
if ((param_2 != 6) && (iVar1 = 0x3d8, param_2 != 0x26)) {
iVar1 = (param_2 != 5) + 0x3d9;
}
return iVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.