FindTransitioningPlayerIndex
0x00521e90 · 51 bytes · __cdecl
_Z28FindTransitioningPlayerIndexP20CTransitioningPlayer
Decompiled
undefined (1 param)
/* FindTransitioningPlayerIndex(CTransitioningPlayer*) */
int FindTransitioningPlayerIndex(CTransitioningPlayer *param_1)
{
CTransitioningPlayer *pCVar1;
int iVar2;
if (DAT_00fa9a14 < 1) {
LAB_00521ebc:
iVar2 = -1;
}
else {
iVar2 = 0;
pCVar1 = (CTransitioningPlayer *)*g_TransitioningPlayers;
while (pCVar1 != param_1) {
iVar2 = iVar2 + 1;
if (iVar2 == DAT_00fa9a14) goto LAB_00521ebc;
pCVar1 = (CTransitioningPlayer *)g_TransitioningPlayers[iVar2];
}
}
return iVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.