L L4D2node

CTerrorViewModel::CTerrorViewModel

0x005219a0 · 30 bytes · __thiscall

_ZN16CTerrorViewModelC2Ev

Decompiled

undefined (1 param)

/* CTerrorViewModel::CTerrorViewModel() */

void __thiscall CTerrorViewModel::CTerrorViewModel(CTerrorViewModel *this)

{
  CPredictedViewModel::CPredictedViewModel((CPredictedViewModel *)this);
  *(undefined ***)this = &PTR__CTerrorViewModel_00c2e948;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)