L L4D2node

UncommonGenderToString

0x0051fc60 · 30 bytes · __cdecl

_Z22UncommonGenderToStringRK8gender_t

Decompiled

undefined (1 param)

/* UncommonGenderToString(gender_t const&) */

undefined1 * UncommonGenderToString(gender_t *param_1)

{
  undefined1 *puVar1;
  
  puVar1 = &DAT_00d539c2;
  if (*(int *)param_1 - 0xbU < 8) {
    puVar1 = *(undefined1 **)
              (UncommonGenderToString(gender_t_const&)::szUncommonNames +
              (*(int *)param_1 - 0xbU) * 4);
  }
  return puVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)