GetCharacterIncapacitatedImage
0x0051f780 · 38 bytes · __cdecl
_Z30GetCharacterIncapacitatedImage21SurvivorCharacterType
Decompiled
undefined (1 param)
/* GetCharacterIncapacitatedImage(SurvivorCharacterType) */
undefined1 * GetCharacterIncapacitatedImage(undefined4 param_1)
{
uint uVar1;
undefined1 *puVar2;
uVar1 = ConvertToExternalCharacter(param_1);
puVar2 = &DAT_00d539c2;
if (uVar1 < 8) {
puVar2 = *(undefined1 **)(CSWTCH_2380 + uVar1 * 4);
}
return puVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.