L L4D2node

GetCharacterImage

0x0051f750 · 38 bytes · __cdecl

_Z17GetCharacterImage21SurvivorCharacterType

Decompiled

undefined (1 param)

/* GetCharacterImage(SurvivorCharacterType) */

undefined1 * GetCharacterImage(undefined4 param_1)

{
  uint uVar1;
  undefined1 *puVar2;
  
  uVar1 = ConvertToExternalCharacter(param_1);
  puVar2 = &DAT_00d539c2;
  if (uVar1 < 8) {
    puVar2 = *(undefined1 **)(CSWTCH_2378 + uVar1 * 4);
  }
  return puVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)